

Mana gain mastery is really the only other “mastery” skill worth having in Endurance (for the manafarm trap). Dual and/or Triple mastery are nice albeit smaller bonuses. Ritual is good once you have a thousand or so battle amulets and 70+ ranks of Focus. High focus helps you start with a stronger gem and increase your pool size faster later. With enemies bunched up, maxed Chain mastery is slightly better than maxed Recharge. Maxed Critical mastery gives a damage boost on par with 50+ ranks of Resonance, and is a heckuvalot cheaper. 20% less mana per manapool times thousands of manapools = faster buildup.

Helps _so_ much when you can be spending a half-trillion mana on gems in one endurance battle. It’s another 8000+ starting mana to work with, once you manapool enough to hold it all (move mouse over it and hit X). Though you might not be able to afford all of these at the moment, these are my personal skill priorities: I personally like shrines as it allows me to overanger by a much larger proportion to let me gain mana and higher grade ranks at a much faster rate. Amplify are also very nice as amp towers can give a sizable boost to your towers and traps. A big one and almost a must is actually wild gem as it lets you sell the gem for a big boost of mana allowing you start with a higher grade gem and let to anger more without getting overrun thus giving you more mana in the long run. Focus/Ritual, flexibility helps you spend less time making an alchemic lab of tower to store gem upgrades. Conversely with higher armor option, the enemies’ armor grows percentage wise and will go so high that the amount of armor you take off per second (taking in account of increase rate of fire) will be extremely small compared to the armor of the monster (which can go up to 100 M if you are wondering).įorge is essential to reduce the cost of creating gem especially higher rank ones. Without higher armor optional, the damage that your gems will do will make the armor laughable. You don’t really need purples for endurance.
